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Board index » Sacred Temple of the Phoenix » Look Into the Void » Path of the Destroyer




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 Post subject: Spell. Suitengu's Gateway
 Post Posted: Mon Aug 24, 2009 6:43 am 
Elemental Council Member

Joined: Mon Mar 16, 2009 10:46 am
Posts: 851
http://www.playccg.com/photo/playccg/file/49493/large/suitengusgateway.jpg



Suitengu's Gateway
0G
Water

Battle: Bow this Shugenja unless he has the Water keyword: Move your target unit to the current battlefield. Straighten it if it moved.

"Ensure the library remains protected, acolyte," Bairei said, "but do not go alone."

1FV


Holy crap! :shock:

Well that's a first ;)

Unopposed movement for 0 gold? I'll buy that for a dollar!


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 Post subject: Re: Spell. Suitengu's Gateway
 Post Posted: Mon Aug 24, 2009 8:08 am 
Apprentice
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Joined: Thu Aug 13, 2009 3:18 pm
Posts: 49
I see this in a lot of Unicorn decks.

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Phoenix Clan. Samurai. Shugenja. half-Kitsu. half-human. Jade. Soushoku Danshi. Experienced. Unique.
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 Post subject: Re: Spell. Suitengu's Gateway
 Post Posted: Mon Aug 24, 2009 9:43 am 
Maker of the Future
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Joined: Thu Mar 05, 2009 12:45 am
Posts: 365
Location: Greece/Athens
I see this in more Phoenix decks! :D

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 Post subject: Re: Spell. Suitengu's Gateway
 Post Posted: Mon Aug 24, 2009 6:08 pm 
Apprentice
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Joined: Tue May 05, 2009 11:50 pm
Posts: 30
Location: Albuquerque NM
This card is hoooooot. My only complaint is that I only got one copy in the two booster boxes I got. Also, did anyone else get tons of misprints and discolored cards?

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"The Phoenix may despise war, but make no mistake. Take great care in drawing the wrath of a man willing to die for peace."
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 Post subject: Re: Spell. Suitengu's Gateway
 Post Posted: Mon Aug 24, 2009 8:29 pm 
Adept

Joined: Mon Mar 09, 2009 8:31 am
Posts: 83
Would have been awesome if we'd have more ways to generate 8F Shuggies easily (besides Last one or Nakajima+Wardrums-stuff).
Still nice to complement the water set-up both in the early game (lets your Infantry Earth/fire shug tag along iwth some Cav-water guy) and late game vs honor (send-home-meta).
If you can make mini-tatsumas it really shines.
Too bad that you lose the flexibility of a move-in-action-card like Unwavering and right now you normally don't get to use it twice due to heavy attachment-meta being played.


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 Post subject: Re: Spell. Suitengu's Gateway
 Post Posted: Thu Aug 27, 2009 11:38 am 
Apprentice

Joined: Fri Jun 26, 2009 12:41 pm
Posts: 45
This on a cavalry shugenja plus Shiba Nobuyuki equals win. Really really love this for extra movement tech for us. I do think it is funny how a lot of people say Samurai Edition was all about movement, and then in Celestial we're the ones getting movement.

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